Absolutely fantastic concept. I always look at these puzzle platform games and expect essentially a clone of meatboy or some other less kinetic derivative. I expected the same type of movement system, with just one added gimmick, but your game fundamentally changes the "feel" of the puzzle platformer! It's a little stroke of genius that orthogonal movement costs energy, and that the ground sort of acts as a "charging contact" for the player character. The wind mechanic is the perfect compliment to your movement system. This game's got juice!